Jamlegend C++ Bot



  • wer mir ihn so um ändern kann bzw einen neuen machen kann der halt auch strummen kann würde auch geld von mir bekommen



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    queue.h
    
    struct Queue {
    
    	int key1;
    	int key2;
    	int key3;
    	int key4;
    	int key5;
    	int delay;
    	int tickid;
    	int type;
    };
    
    jlbot.cpp
    // jam legend bot (2.0)
    // drachlen@gmail.com
    
    #include "stdafx.h"
    #include "queue.h"
    #include <stdio.h>
    #include <string>
    #include <iostream>
    #include <sstream>
    #include <math.h>
    #include "Windows.h"
    #include <WinAble.h>
    using std::string;
    using namespace std;
    
    int returnTotal(int x, int y, HDC hdc)
    {
    
    	int pixel;
    	int pixR;
    	int pixG;
    	int pixB;
    	int total;
    
    	pixel = GetPixel( hdc, x, y );
    
    	pixR = GetRValue(pixel);
    	pixG = GetGValue(pixel);
    	pixB = GetBValue(pixel);
    
    	total = pixR+pixG+pixB;
    
    	return total;
    
    }
    
    int checkStreak( HDC hdc )
    {
    
    	//153 153 153 612 612 153 612 153
    	if( returnTotal(247,253, hdc) < 155 &&
    		returnTotal(253,246, hdc) < 155 &&
    		returnTotal(249,253, hdc) < 155 && 
    		returnTotal(250,252, hdc) > 155 &&
    		returnTotal(322,245, hdc) > 155 &&
    		returnTotal(321,250, hdc) < 155 &&
    		returnTotal(320,255, hdc) > 155 &&
    		returnTotal(326,261, hdc) < 155 )
    	{
    
    		return 0; // streak is 0
    
    	} else {
    
    		return 1; // streak is greater than 0
    
    	}
    
    	return 0;
    
    }
    
    int readNote( int note, HDC hdc )
    {
    
    	int baseX = 535;
    	int baseY = 494;
    
    	int total;
    
    	switch(note)
    	{
    
    		case 1:
    			baseX = 535;// SUSTAIN/NOTE TYPE: 551 (baseX + 16)
    		break;
    
    		case 2:
    			baseX = 575;//591
    		break;
    
    		case 3:
    			baseX = 615;//631
    		break;
    
    		case 4:
    			baseX = 655;//671
    		break;
    
    		case 5:
    			baseX = 695;//etc
    		break;
    
    		default:
    			baseX = 535;
    		break;
    
    	}
    
    	//baseX = baseX-8;
    
    	total = returnTotal( baseX, baseY, hdc);
    
    	if( total > 400 )
    	{
    
    		// note detected, what kind of note?
    		// check if it's a non-strum note
    		// baseX + 16 is the coordinate for note type
    		// baseX + 16 and baseY-17, baseY-19, baseY-21 to check sustain
    
    		//what kind of note is this?
    		if( returnTotal( baseX + 16, baseY, hdc) > 700 )
    		{
    
    			//non strum note
    			//check the streak. is it 0?
    			// If the streak is 0, then we have to strum this non-strum note.
    			// if it's greater than 0, we don't have to strum
    
    			if( checkStreak(hdc) == 0 )
    			{
    
    				return 1;//1 // treat this as a note with strum
    
    			} else {
    
    				return 3; // note without strum
    
    			}
    
    		} else {
    
    			//this is a strum note:
                return 1;
    
    		}
    
    	}
    
    	//couldn't find a note
    	return 0;
    }
    
    void sendKey(char ch, int state)
    {
    
    	if(state == 1)
    	{
    
    		INPUT input[2];
    		::ZeroMemory(input, sizeof(input));
    		input[0].type = input[1].type = INPUT_KEYBOARD;
    		input[0].ki.wVk  = input[1].ki.wVk = ch;
    		//input[1].ki.dwFlags = KEYEVENTF_KEYUP;
    		::SendInput(2, input, sizeof(INPUT));
    
    	} else {
    
    		INPUT input[2];
    		::ZeroMemory(input, sizeof(input));
    		input[0].type = input[1].type = INPUT_KEYBOARD;
    		input[0].ki.wVk  = input[1].ki.wVk = ch;
    		input[1].ki.dwFlags = KEYEVENTF_KEYUP;
    		::SendInput(2, input, sizeof(INPUT));
    
    	}
    
    }
    
    void releaseNote( int key )
    {
    
    	switch( key )
    	{
    
    		case 1:
    
               // sendKey(0x31, 1);
    			//Sleep(1);
    			sendKey(0x31, 0);
    
    		break;
    
    		case 2:
    
                //sendKey(0x32, 1);
    			//Sleep(1);
    			sendKey(0x32, 0);
    
    		break;
    
    		case 3:
    
               // sendKey(0x33, 1);
    			//Sleep(1);
    			sendKey(0x33, 0);
    
    		break;
    
    		case 4:
    
               // sendKey(0x34, 1);
    		//	Sleep(1);
    			sendKey(0x34, 0);
    
    		break;
    
    		case 5:
    
               // sendKey(0x35, 1);
    			//Sleep(1);
    			sendKey(0x35, 0);
    
    		break;
    
    		default:// ??
    
    		break;
    
    	}
    
    }
    
    void pressNote( int key )
    {
    
    	switch( key )
    	{
    
    		case 1:
    
    			sendKey(0x31, 1);
    
    		break;
    
    		case 2:
    
    			sendKey(0x32, 1);
    
    		break;
    
    		case 3:
    
    			sendKey(0x33, 1);
    
    		break;
    
    		case 4:
    
    			sendKey(0x34, 1);
    
    		break;
    
    		case 5:
    
    			sendKey(0x35, 1);
    
    		break;
    
    		default:// ??
    
    		break;
    
    	}
    
    }
    
    void doTap( int key )
    {
    
    	switch( key )
    	{
    
    		case 1:
    
    			sendKey(0x31, 0);
    			//Sleep(1);
    			sendKey(0x31, 1);
    
    		break;
    
    		case 2:
    
    			sendKey(0x32, 0);
    			//Sleep(1);
    			sendKey(0x32, 1);
    
    		break;
    
    		case 3:
    
    			sendKey(0x33, 0);
    			//Sleep(1);
    			sendKey(0x33, 1);
    
    		break;
    
    		case 4:
    
    			sendKey(0x34, 0);
    			//Sleep(1);
    			sendKey(0x34, 1);
    
    		break;
    
    		case 5:
    
    			sendKey(0x35, 0);
    			//Sleep(1);
    			sendKey(0x35, 1);
    
    		break;
    
    		default:// ??
    
    		break;
    
    	}
    
    }
    
    void main()
    {
    
    	int dispc = 0;
    
    	/*
    
    			function: readNote( [1-5] );
    			returns the following:
    			0, no note
    			1, note with strum
    			2, note with strum and with sustain
    			3, note without strum
    			4, note without strum, with sustain
    
    			---
    
    			notes will not be released until a new note needs to be pressed
    			the held note will be based on the lowest note in the queue
    
    	*/
    
    	HDC hdc = GetDC(NULL);
    
    	Queue queue[30000];
    	int queueBottom = 0;
    	int queueIndex = 0;
    	int tick = 0;
    
    	int run = 0;
    
    	int queueLoop=0;
    
    	int delay1=0;
    	int delay2=0;
    	int delay3=0;
    	int delay4=0;
    	int delay5=0;
    
    	int lastHeld1 = 0;
    	int lastHeld2 = 0;
    	int lastHeld3 = 0;
    	int lastHeld4 = 0;
    	int lastHeld5 = 0;
    
    	int foundNote = 0;
    
    	int indexQueue = 0;
    
    	//
    	//modify these to tweak for specific songs
    	/////////////////
        int varDelay = 67;
    	int betweenDelay = 74;
    	int indexQueueInt = 104;
    	int replaymode = 1;
    
    	int indexUp = 0;
    
    	///////////
    	//
    
    		int waitNext = 0;
    		int f5waitNext = 0;
    		int nextSong=0;
    		int pixR,pixG,pixB,pixel;
    		int f5wait=0;
    
    		INPUT input[2];
    
    	///////////
    
    	while(1)
    	{
    
    		///////////////////////////////////////////
    		////////////////////////////////////////////
    
    		/// JAM LEGEND BOT V1.0 CODE FOR PLAYING NEXT SONG:::
    
    		if(waitNext > 0)
    		{
    
    			waitNext--;
    
    		}
    
    		if(f5waitNext > 0)
    		{
    
    			f5waitNext--;
    
    		}
    
    		nextSong = GetPixel(hdc, 552, 420);
    		pixR = GetRValue(nextSong);
    		pixG = GetGValue(nextSong);
    		pixB = GetBValue(nextSong);
    
    		if(pixR == 9 && pixG == 121 && pixB == 201 && run == 1 && f5waitNext == 0)
    		{
    
    			nextSong = GetPixel(hdc, 553, 420);
    			pixR = GetRValue(nextSong);
    			pixG = GetGValue(nextSong);
    			pixB = GetBValue(nextSong);
    
    			if(pixR == 0 && pixG == 171 && pixB == 222 && run == 1)
    			{
    
    				if(f5wait == 0 && f5waitNext == 0)
    				{
    
    					f5waitNext = 750;
    					f5wait = 1;
    
    				}
    
    				if(f5wait == 1 && f5waitNext == 0)
    				{
    
    					f5wait = 2;
    					f5waitNext=1500;
    
    				}
    
    				if(f5wait == 2 && f5waitNext == 0)
    				{
    
    					f5wait=0;
    					f5waitNext = 700;
    
    					sendKey(0x74, 1);
    					//Sleep(1);
    					sendKey(0x74, 0);
    
    				}
    
    			}
    
    		}
    
    		nextSong = GetPixel(hdc, 750, 420);
    		pixR = GetRValue(nextSong);
    		pixG = GetGValue(nextSong);
    		pixB = GetBValue(nextSong);
    
    		if(pixR == 100 && pixG == 255 && pixB == 100 && run == 1 && f5waitNext == 0)
    		{
    
    			if(f5wait == 0)
    			{
    
    				f5waitNext = 1500;
    				f5wait = 1;
    
    			}
    
    			if(f5wait == 1 && f5waitNext == 0)
    			{
    
    				f5wait = 2;
    				f5waitNext=1300;
    
    			}
    
    			if(f5wait == 2 && f5waitNext == 0)
    			{
    
    				f5wait=0;
    				f5waitNext = 1300;
    
    				sendKey(0x74, 1);
    				Sleep(2);
    				sendKey(0x74, 0);
    
    				Sleep(8000);
    
    			}
    
    		}
    
    		nextSong = GetPixel(hdc, 460, 440);
    		pixR = GetRValue(nextSong);
    		pixG = GetGValue(nextSong);
    		pixB = GetBValue(nextSong);
    
    		if( (pixR > 240 && pixG > 240 && pixB > 240) && (run == 1 && waitNext == 0) )
    		{
    
    			::ZeroMemory(input, sizeof(input));
    			input[0].type = input[1].type = INPUT_MOUSE;
    			input[0].mi.dx = input[1].mi.dx = 37040; //23650 { center
    			input[0].mi.dy = input[1].mi.dy = 28020; // 9500 { center
    			input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP);
    			::SendInput(2, input, sizeof(INPUT));
    
    			Sleep(2500);
    
    		}
    
    		nextSong = GetPixel(hdc, 485, 512);
    		pixR = GetRValue(nextSong);
    		pixG = GetGValue(nextSong);
    		pixB = GetBValue(nextSong);
    		//34.34.34
    
    		if( ( (pixR == 34 && pixG == 34 && pixB == 34) || ( pixR == 33 && pixG == 33 && pixB == 33 ) ) && (run == 1 && waitNext == 0) )
    		{
    
    			Sleep(2500);
    
    			nextSong = GetPixel(hdc, 544, 522);//544,522
    			pixR = GetRValue(nextSong);
    			pixG = GetGValue(nextSong);
    			pixB = GetBValue(nextSong);
    			//255.255.255
    
    			if(pixR == 255 && pixG == 255 && pixB == 255 && run == 1)
    			{
    
    				//600,510
    				if(replaymode==1)
    				{
    
    					printf("replay mode\n");
    
    					/*::ZeroMemory(input, sizeof(input));
    					input[0].type = input[1].type = INPUT_MOUSE;
    					input[0].mi.dx = input[1].mi.dx = 32040; //23650 { center
    					input[0].mi.dy = input[1].mi.dy = 36000; //9500 { center
    					input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP );
    					::SendInput(2, input, sizeof(INPUT));*/
    
    					::ZeroMemory(input, sizeof(input));
    					input[0].type = input[1].type = INPUT_MOUSE;
    					input[0].mi.dx = input[1].mi.dx = 29040; //23650 { center
    					input[0].mi.dy = input[1].mi.dy = 36000; // 9500 { center
    					input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP);
    					::SendInput(2, input, sizeof(INPUT));
    
    				}else{
    
    					::ZeroMemory(input, sizeof(input));
    					input[0].type = input[1].type = INPUT_MOUSE;
    					input[0].mi.dx = input[1].mi.dx = 34040; //23650 { center
    					input[0].mi.dy = input[1].mi.dy = 32000; //9500 { center
    					input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTDOWN);
    					::SendInput(2, input, sizeof(INPUT));
    
    					::ZeroMemory(input, sizeof(input));
    					input[0].type = input[1].type = INPUT_MOUSE;
    					input[0].mi.dx = input[1].mi.dx = 34040; //23650 { center
    					input[0].mi.dy = input[1].mi.dy = 32000; // 9500 { center
    					input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTUP);
    					::SendInput(2, input, sizeof(INPUT));
    
    				}
    
    				Sleep(2500);
    
    				printf("sddf");
    
    				queueBottom = 0;
    				queueIndex = 1;
    
    				tick=0;
    
    				Sleep(1000);
    
    				::ZeroMemory(input, sizeof(input));
    				input[0].type = input[1].type = INPUT_MOUSE;
    				input[0].mi.dx = input[1].mi.dx = 24040; //23650 { center
    				input[0].mi.dy = input[1].mi.dy = 28020; //9500 { center
    				input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE);
    				::SendInput(2, input, sizeof(INPUT));
    
    				::ZeroMemory(input, sizeof(input));
    				input[0].type = input[1].type = INPUT_MOUSE;
    				input[0].mi.dx = input[1].mi.dx = 24040; //23650 { center
    				input[0].mi.dy = input[1].mi.dy = 28020; // 9500 { center
    				input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE);
    				::SendInput(2, input, sizeof(INPUT));
    				printf("second click\n");
    
    				waitNext = 10500;
    
    			}
    
    		}
    
    		nextSong = GetPixel(hdc, 555, 348);
    		pixR = GetRValue(nextSong);
    		pixG = GetGValue(nextSong);
    		pixB = GetBValue(nextSong);
    		//34.34.34
    
    		if(pixR == 173 && pixG == 250 && pixB == 39 && run == 1 && waitNext == 0)
    		{
    
    			printf("next song waitNext = 0 \n");
    
    			nextSong = GetPixel(hdc, 595, 350);
    			pixR = GetRValue(nextSong);
    			pixG = GetGValue(nextSong);
    			pixB = GetBValue(nextSong);
    			//255.255.255
    
    			Sleep(2500);
    
    			if(run == 1)
    			{
    
    				//600,510
    
    				::ZeroMemory(input, sizeof(input));
    				input[0].type = input[1].type = INPUT_MOUSE;
    				input[0].mi.dx = input[1].mi.dx = 34040; //23650 { center
    				input[0].mi.dy = input[1].mi.dy = 22020; //9500 { center
    				input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTDOWN);
    				::SendInput(2, input, sizeof(INPUT));
    
    				::ZeroMemory(input, sizeof(input));
    				input[0].type = input[1].type = INPUT_MOUSE;
    				input[0].mi.dx = input[1].mi.dx = 34040; //23650 { center
    				input[0].mi.dy = input[1].mi.dy = 22020; // 9500 { center
    				input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE | MOUSEEVENTF_LEFTUP);
    				::SendInput(2, input, sizeof(INPUT));
    
    				Sleep(5);
    
    				queueBottom = 0;
    				queueIndex = 2;
    				indexUp = 0;
    
    				if( lastHeld1 == 1 )
    				{
    
    					releaseNote( 1 );
    					lastHeld1=0;
    
    				}
    
    				if( lastHeld2 == 1 )
    				{
    
    					releaseNote( 2 );
    					lastHeld2=0;
    
    				}
    
    				if( lastHeld3 == 1 )
    				{
    
    					releaseNote( 3 );
    					lastHeld3=0;
    
    				}
    
    				if( lastHeld4 == 1 )
    				{
    
    					releaseNote( 4 );
    					lastHeld4=0;
    
    				}
    
    				if( lastHeld5 == 1 )
    				{
    
    					releaseNote( 5 );
    					lastHeld5=0;
    
    				}
    
    				Sleep(10);
    
    				::ZeroMemory(input, sizeof(input));
    				input[0].type = input[1].type = INPUT_MOUSE;
    				input[0].mi.dx = input[1].mi.dx = 14040; //23650 { center
    				input[0].mi.dy = input[1].mi.dy = 28020; //9500 { center
    				input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE);
    				::SendInput(2, input, sizeof(INPUT));
    
    				::ZeroMemory(input, sizeof(input));
    				input[0].type = input[1].type = INPUT_MOUSE;
    				input[0].mi.dx = input[1].mi.dx = 14040; //23650 { center
    				input[0].mi.dy = input[1].mi.dy = 28020; // 9500 { center
    				input[1].mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE);
    				::SendInput(2, input, sizeof(INPUT));
    
    				waitNext = 10050;
    
    			}
    
    		}
    
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    		//////////////////////////////////////////// ////////////////////////////////////////////
    		// END OLD CODE
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    		////////////////////////////////////////////////////////////////////////////////////////
    
    		Sleep(0.5);
    
    		if( run == 1 )
    		{
    
    			tick++;
    
    			if( ( (indexUp == 1) && 
    				( queue[queueBottom].key1 != queue[queueBottom+1].key1 ||
    				  queue[queueBottom].key2 != queue[queueBottom+1].key2 ||
    				  queue[queueBottom].key3 != queue[queueBottom+1].key3 || 
    				  queue[queueBottom].key4 != queue[queueBottom+1].key4 || 
    				  queue[queueBottom].key5 != queue[queueBottom+1].key5 )
    				 ))
    			{
    
    				indexUp = 0;
    
    				if( lastHeld1 == 1)
    				{
    
    					releaseNote( 1 );
    
    				}
    
    				if( lastHeld2 == 1 )
    				{
    
    					releaseNote( 2 );
    
    				}
    
    				if( lastHeld3 == 1 )
    				{
    
    					releaseNote( 3 );
    
    				}
    
    				if( lastHeld4 == 1 )
    				{
    
    					releaseNote( 4 );
    
    				}
    
    				if( lastHeld5 == 1 )
    				{
    
    					releaseNote( 5 );
    
    				}
    
    				//Sleep(1);
    
    				if( queue[queueBottom].key1 == 1 )
    				{
    
    					pressNote( 1 );
    
    					lastHeld1 = 1;
    
    				} else {
    
    					lastHeld1 = 0;
    
    				}
    
    				if( queue[queueBottom].key2 == 1 )
    				{
    
    					pressNote( 2 );
    					lastHeld2 = 1;
    
    				} else {
    
    					lastHeld2 = 0;
    
    				}
    
    				if( queue[queueBottom].key3 == 1 )
    				{
    
    					pressNote( 3 );
    					lastHeld3 = 1;
    
    				} else {
    
    					lastHeld3 = 0;
    
    				}
    
    				if( queue[queueBottom].key4 == 1 )
    				{
    
    					pressNote( 4 );
    					lastHeld4 = 1;
    
    				} else {
    
    					lastHeld4 = 0;
    
    				}
    
    				if( queue[queueBottom].key5 == 1 )
    				{
    
    					pressNote( 5 );
    					lastHeld5 = 1;
    
    				} else {
    
    					lastHeld5 = 0;
    
    				}
    
    			}
    
    			for( queueLoop=queueBottom; queueLoop<queueIndex; queueLoop++ )
    			{
    
    				if( queue[queueLoop].delay > 0 )
    				{
    
    					queue[queueLoop].delay--;
    
    				}
    
    				if( queue[queueLoop].delay == 23 )
    				{
    
    					if( queue[queueLoop].type == 0 )
    					{
    
    						//send strum
    						printf("strum\n");
    
    						sendKey(VK_RETURN, 1);
    						//Sleep(1);
    						sendKey(VK_RETURN, 0);
    
    					} else {
    
    						if( checkStreak( hdc ) == 0 )
    						{
    
    							// this note was queued as a non-strummed note,
    							// but a note must have been missed and now it must be strummed
    
    							//send strum
    							//printf("strum\n");
    
    							sendKey(VK_RETURN, 1);
    							//Sleep(1);
    							sendKey(VK_RETURN, 0);
    
    						} else {
    
    							//release note and re-press note (non-strummed)
    
    							//printf("note non strum\n");
    
    							if( queue[queueLoop].key1 == 1 )
    							{
    
    								doTap( 1 );
    
    							}
    
    							if( queue[queueLoop].key2 == 1 )
    							{
    
    								doTap( 2 );
    
    							}
    
    							if( queue[queueLoop].key3 == 1 )
    							{
    
    								doTap( 3 );
    
    							}
    
    							if( queue[queueLoop].key4 == 1 )
    							{
    
    								doTap( 4 );
    
    							}
    
    							if( queue[queueLoop].key5 == 1 )
    							{
    
    								doTap( 5 );
    
    							}
    
    							//sendKey(VK_RETURN, 1);
    							//Sleep(1);
    							//sendKey(VK_RETURN, 0);
    
    						}
    
    					}
    
    				}
    
    				if( queue[queueLoop].delay == 0 )
    				{
    
    					queue[queueLoop].key1 = 0;
    					queue[queueLoop].key2 = 0;
    					queue[queueLoop].key3 = 0;
    					queue[queueLoop].key4 = 0;
    					queue[queueLoop].key5 = 0;
    
    					queue[queueLoop].tickid = 0;
    					queue[queueLoop].type = 0;
    
    					queueBottom++;
    
    				}
    
    			}
    
    			//reset delays
    
    			if( delay1 > 0 )
    			{
    
    				delay1--;
    
    			}
    
    			if( delay2 > 0 )
    			{
    
    				delay2--;
    
    			}
    
    			if( delay3 > 0 )
    			{
    
    				delay3--;
    
    			}
    
    			if( delay4 > 0 )
    			{
    
    				delay4--;
    
    			}
    
    			if( delay5 > 0 )
    			{
    
    				delay5--;
    
    			}
    
    			//first note
    
    			//note with strum
    			if( readNote(1, hdc) == 1 && delay1 == 0)
    			{
    
    				delay1 = 100;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key1 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 0;
    				foundNote = 1;
    
    			}
    
    			//note without strum
    			if( readNote(1, hdc) == 3 && delay1 == 0)
    			{
    
    				delay1 = 100;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key1 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 1;
    				foundNote = 1;
    
    			}
    
    			//second note
    
    			//note with strum
    			if( readNote(2, hdc) == 1 && delay2 == 0)
    			{
    
    				delay2 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key2 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 0;
    				foundNote = 1;
    
    			}
    
    			//note without strum
    			if( readNote(2, hdc) == 3 && delay2 == 0)
    			{
    
    				delay2 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key2 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 1;
    				foundNote = 1;
    
    			}
    
    			//third note
    
    			//note with strum
    			if( readNote(3, hdc) == 1 && delay3 == 0)
    			{
    
    				delay3 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key3 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 0;
    				foundNote = 1;
    
    			}
    
    			//note without strum
    			if( readNote(3, hdc) == 3 && delay3 == 0)
    			{
    
    				delay3 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key3 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 1;
    				foundNote = 1;
    
    			}
    
    			//fourth note
    
    			//note with strum
    			if( readNote(4, hdc) == 1 && delay4 == 0)
    			{
    
    				delay4 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key4 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 0;
    				foundNote = 1;
    
    			}
    
    			//note without strum
    			if( readNote(4, hdc) == 3 && delay4 == 0)
    			{
    
    				delay4 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key4 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 1;
    				foundNote = 1;
    
    			}
    
    			//fifth note
    
    			//note with strum
    			if( readNote(5, hdc) == 1 && delay5 == 0)
    			{
    
    				delay5 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key5 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 0;
    				foundNote = 1;
    
    			}
    
    			//note without strum
    			if( readNote(5, hdc) == 3 && delay5 == 0)
    			{
    
    				delay5 = betweenDelay;
    				queue[queueIndex].delay = varDelay;
    				queue[queueIndex].key5 = 1;
    				queue[queueIndex].tickid = tick;
    				queue[queueIndex].type = 1;
    				foundNote = 1;
    
    			}
    
    			if( foundNote == 1 )
    			{
    
    				indexQueue = indexQueueInt;
    				foundNote = 0;
    
    			}
    
    			if(indexQueue == 1 )
    			{
    
    				queueIndex++;
    				indexUp=1;
    
    			}
    
    			if( indexQueue > 0 )
    			{
    
    				indexQueue--;
    
    			}
    
    			//checkStreak(hdc);
    
    			/*if(dispc>0)
    			{
    
    				dispc--;
    
    			}
    
    			if( (readNote(1, hdc) > 0 || readNote(2, hdc) > 0 || readNote(3, hdc) > 0 || readNote(4, hdc) > 0 || readNote(5, hdc) > 0) && (run == 1) && (dispc==0) )
    			{
    
    				printf("%d|%d|%d|%d|%d\n", readNote(1, hdc), readNote(2, hdc), readNote(3, hdc), readNote(4, hdc), readNote(5, hdc) );
    
    				dispc=105;
    
    			}*/
    
    		}
    
    		if( ( GetAsyncKeyState(VK_F8) ) )
    		{
    
    			run = 1;
    
    		}
    
    		if( ( GetAsyncKeyState(VK_F9) ) )
    		{
    
    			run = 0;
    
    		}
    
    	}
    	return;
    }
    

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