Button wird nicht erkannt.
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Hey, ich möchte einen Hack für Pinball schreiben, allerdings haperts schon bei der GUI Der Button, den ich allerdings deklariert habe, wird nicht erkannt
Compiler Output:C:\Dokumente und Einstellungen\Felix\Eigene Dateien\Sourcecode\C++\Hacks\PinballHack GUI\gui.cpp In function `LRESULT WindowProcedure(HWND__*, UINT, WPARAM, LPARAM)': 95 C:\Dokumente und Einstellungen\Felix\Eigene Dateien\Sourcecode\C++\Hacks\PinballHack GUI\gui.cpp `hwndButton1' undeclared (first use this function) (Each undeclared identifier is reported only once for each function it appears in.) C:\Dokumente und Einstellungen\Felix\Eigene Dateien\Sourcecode\C++\Hacks\PinballHack GUI\Makefile.win [Build Error] [gui.o] Error 1
Hier mein Sourcecode: #include <windows.h> /* Declare Windows procedure */ LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM); /* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp"; int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) { HWND hwnd; /* This is the handle for our window */ HWND hwndEdit1, hwndButton1; //Controls MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */ /* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX); /* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND; /* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0; /* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "Pinball Hack by Xdab4yaX", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 300, /* The programs width */ 150, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ ); hwndEdit1 = CreateWindow ( "edit", "Hier Text eingeben...", WS_CHILD | WS_VISIBLE | WS_BORDER, 20, 20, 150, 20, hwnd, (HMENU)2, (HINSTANCE) GetWindowLong (hwnd, GWL_HINSTANCE), NULL); hwndButton1 = CreateWindow( "button", "Hack", WS_CHILD | WS_VISIBLE | WS_BORDER, 20, 60, 150, 20, hwnd, NULL, hThisInstance, NULL); /* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil); /* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; } /* This function is called by the Windows function DispatchMessage() */ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; case WM_COMMAND: if((HWND)lParam == hwndButton1) { if (HIWORD(wParam) == BN_CLICKED) { PostQuitMessage (0); } } break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); } return 0; }
Ich weiß, es ist ein bisschen viel, aber vielleicht macht sich ja einer die Mühe das durchzulesen.
Lg Xdab4yaX
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deklariere deine HWND's auserhalb einer funktion, dann klappt das auch.
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Ouh man!
Ich hab das mit dem Gültigkeitsbereich ausser acht gelassen.
Dankeschön