Ogre stürzt ab



  • ok:
    Ogre 1.8.1
    code::blocks 12.11
    Mingw 4.6.2
    (mit 4.7.1 kann mans nicht kompilieren, kommt immer: undeinde _Unwind resume)

    die versionen stimmen mit dem tutorial überein

    Ich hab die exe auch schon in die bin kopiert, aber stürzt trozdem immer ab.



  • Guck mal in den Ogre.log.



  • ogre.log:

    16:15:36: Creating resource group General
    16:15:36: Creating resource group Internal
    16:15:36: Creating resource group Autodetect
    16:15:36: SceneManagerFactory for type 'DefaultSceneManager' registered.
    16:15:36: Registering ResourceManager for type Material
    16:15:36: Registering ResourceManager for type Mesh
    16:15:36: Registering ResourceManager for type Skeleton
    16:15:36: MovableObjectFactory for type 'ParticleSystem' registered.
    16:15:36: OverlayElementFactory for type Panel registered.
    16:15:36: OverlayElementFactory for type BorderPanel registered.
    16:15:36: OverlayElementFactory for type TextArea registered.
    16:15:36: Registering ResourceManager for type Font
    16:15:36: ArchiveFactory for archive type FileSystem registered.
    16:15:36: ArchiveFactory for archive type Zip registered.
    16:15:36: DDS codec registering
    16:15:36: FreeImage version: 3.13.1
    16:15:36: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    16:15:36: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
    16:15:36: Registering ResourceManager for type HighLevelGpuProgram
    16:15:36: Registering ResourceManager for type Compositor
    16:15:36: MovableObjectFactory for type 'Entity' registered.
    16:15:36: MovableObjectFactory for type 'Light' registered.
    16:15:36: MovableObjectFactory for type 'BillboardSet' registered.
    16:15:36: MovableObjectFactory for type 'ManualObject' registered.
    16:15:36: MovableObjectFactory for type 'BillboardChain' registered.
    16:15:36: MovableObjectFactory for type 'RibbonTrail' registered.
    16:15:36: Loading library .\RenderSystem_Direct3D9
    16:15:36: Installing plugin: D3D9 RenderSystem
    16:15:36: D3D9 : Direct3D9 Rendering Subsystem created.
    16:15:36: D3D9: Driver Detection Starts
    16:15:36: D3D9: Driver Detection Ends
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\RenderSystem_GL
    16:15:36: Installing plugin: GL RenderSystem
    16:15:36: OpenGL Rendering Subsystem created.
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\Plugin_ParticleFX
    16:15:36: Installing plugin: ParticleFX
    16:15:36: Particle Emitter Type 'Point' registered
    16:15:36: Particle Emitter Type 'Box' registered
    16:15:36: Particle Emitter Type 'Ellipsoid' registered
    16:15:36: Particle Emitter Type 'Cylinder' registered
    16:15:36: Particle Emitter Type 'Ring' registered
    16:15:36: Particle Emitter Type 'HollowEllipsoid' registered
    16:15:36: Particle Affector Type 'LinearForce' registered
    16:15:36: Particle Affector Type 'ColourFader' registered
    16:15:36: Particle Affector Type 'ColourFader2' registered
    16:15:36: Particle Affector Type 'ColourImage' registered
    16:15:36: Particle Affector Type 'ColourInterpolator' registered
    16:15:36: Particle Affector Type 'Scaler' registered
    16:15:36: Particle Affector Type 'Rotator' registered
    16:15:36: Particle Affector Type 'DirectionRandomiser' registered
    16:15:36: Particle Affector Type 'DeflectorPlane' registered
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\Plugin_BSPSceneManager
    16:15:36: Installing plugin: BSP Scene Manager
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\Plugin_CgProgramManager
    16:15:36: Installing plugin: Cg Program Manager
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\Plugin_PCZSceneManager
    16:15:36: Installing plugin: Portal Connected Zone Scene Manager
    16:15:36: PCZone Factory Type 'ZoneType_Default' registered
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\Plugin_OctreeZone
    16:15:36: Installing plugin: Octree Zone Factory
    16:15:36: Plugin successfully installed
    16:15:36: Loading library .\Plugin_OctreeSceneManager
    16:15:36: Installing plugin: Octree & Terrain Scene Manager
    16:15:36: Plugin successfully installed
    16:15:36: --* OGRE Initialising
    16:15:36: --* Version 1.7.0 (Cthugha)
    16:15:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
    16:15:36: D3D9 : RenderSystem Option: FSAA = 0
    16:15:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest
    16:15:36: D3D9 : RenderSystem Option: Full Screen = Yes
    16:15:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics
    16:15:36: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
    16:15:36: D3D9 : RenderSystem Option: VSync = No
    16:15:36: D3D9 : RenderSystem Option: VSync Interval = 1
    16:15:36: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
    16:15:36: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
    16:15:36: *** Stopping Win32GL Subsystem ***
    16:15:36: CPU Identifier & Features
    16:15:36: -------------------------
    16:15:36: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz
    16:15:36: * SSE: yes
    16:15:36: * SSE2: yes
    16:15:36: * SSE3: yes
    16:15:36: * MMX: yes
    16:15:36: * MMXEXT: yes
    16:15:36: * 3DNOW: no
    16:15:36: * 3DNOWEXT: no
    16:15:36: * CMOV: yes
    16:15:36: * TSC: yes
    16:15:36: * FPU: yes
    16:15:36: * PRO: yes
    16:15:36: * HT: no
    16:15:36: -------------------------
    16:15:36: D3D9 : Subsystem Initialising
    16:15:36: Registering ResourceManager for type Texture
    16:15:36: Registering ResourceManager for type GpuProgram
    16:15:36: D3D9RenderSystem::_createRenderWindow "OGRE Sample Browser", 800x600 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
    16:15:36: D3D9 : Created D3D9 Rendering Window 'OGRE Sample Browser' : 800x600, 32bpp
    16:15:38: D3D9: Vertex texture format supported - PF_L8
    16:15:38: D3D9: Vertex texture format supported - PF_L16
    16:15:38: D3D9: Vertex texture format supported - PF_A8
    16:15:38: D3D9: Vertex texture format supported - PF_A4L4
    16:15:38: D3D9: Vertex texture format supported - PF_BYTE_LA
    16:15:38: D3D9: Vertex texture format supported - PF_R5G6B5
    16:15:38: D3D9: Vertex texture format supported - PF_B5G6R5
    16:15:38: D3D9: Vertex texture format supported - PF_A4R4G4B4
    16:15:38: D3D9: Vertex texture format supported - PF_A1R5G5B5
    16:15:38: D3D9: Vertex texture format supported - PF_A8R8G8B8
    16:15:38: D3D9: Vertex texture format supported - PF_B8G8R8A8
    16:15:38: D3D9: Vertex texture format supported - PF_A2R10G10B10
    16:15:38: D3D9: Vertex texture format supported - PF_A2B10G10R10
    16:15:38: D3D9: Vertex texture format supported - PF_DXT1
    16:15:38: D3D9: Vertex texture format supported - PF_DXT2
    16:15:38: D3D9: Vertex texture format supported - PF_DXT3
    16:15:38: D3D9: Vertex texture format supported - PF_DXT4
    16:15:38: D3D9: Vertex texture format supported - PF_DXT5
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
    16:15:38: D3D9: Vertex texture format supported - PF_X8R8G8B8
    16:15:38: D3D9: Vertex texture format supported - PF_R8G8B8A8
    16:15:38: D3D9: Vertex texture format supported - PF_DEPTH
    16:15:38: D3D9: Vertex texture format supported - PF_SHORT_RGBA
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT16_R
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT32_R
    16:15:38: D3D9: Vertex texture format supported - PF_SHORT_GR
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT16_GR
    16:15:38: D3D9: Vertex texture format supported - PF_FLOAT32_GR
    16:15:38: D3D9: Vertex texture format supported - PF_SHORT_RGB
    16:15:38: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
    16:15:38: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
    16:15:38: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
    16:15:38: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
    16:15:38: RenderSystem capabilities
    16:15:38: -------------------------
    16:15:38: RenderSystem Name: Direct3D9 Rendering Subsystem
    16:15:38: GPU Vendor: intel
    16:15:38: Device Name: Monitor-1-Intel(R) HD Graphics
    16:15:38: Driver Version: 8.15.10.2119
    16:15:38: * Fixed function pipeline: yes
    16:15:38: * Hardware generation of mipmaps: yes
    16:15:38: * Texture blending: yes
    16:15:38: * Anisotropic texture filtering: yes
    16:15:38: * Dot product texture operation: yes
    16:15:38: * Cube mapping: yes
    16:15:38: * Hardware stencil buffer: yes
    16:15:38: - Stencil depth: 8
    16:15:38: - Two sided stencil support: yes
    16:15:38: - Wrap stencil values: yes
    16:15:38: * Hardware vertex / index buffers: yes
    16:15:38: * Vertex programs: yes
    16:15:38: * Number of floating-point constants for vertex programs: 256
    16:15:38: * Number of integer constants for vertex programs: 16
    16:15:38: * Number of boolean constants for vertex programs: 16
    16:15:38: * Fragment programs: yes
    16:15:38: * Number of floating-point constants for fragment programs: 224
    16:15:38: * Number of integer constants for fragment programs: 16
    16:15:38: * Number of boolean constants for fragment programs: 16
    16:15:38: * Geometry programs: no
    16:15:38: * Number of floating-point constants for geometry programs: 4158
    16:15:38: * Number of integer constants for geometry programs: 27648
    16:15:38: * Number of boolean constants for geometry programs: 4158
    16:15:38: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
    16:15:38: * Texture Compression: yes
    16:15:38: - DXT: yes
    16:15:38: - VTC: no
    16:15:38: - PVRTC: no
    16:15:38: * Scissor Rectangle: yes
    16:15:38: * Hardware Occlusion Query: yes
    16:15:38: * User clip planes: yes
    16:15:38: * VET_UBYTE4 vertex element type: yes
    16:15:38: * Infinite far plane projection: yes
    16:15:38: * Hardware render-to-texture: yes
    16:15:38: * Floating point textures: yes
    16:15:38: * Non-power-of-two textures: yes (limited)
    16:15:38: * Volume textures: yes
    16:15:38: * Multiple Render Targets: 4
    16:15:38: - With different bit depths: yes
    16:15:38: * Point Sprites: yes
    16:15:38: * Extended point parameters: yes
    16:15:38: * Max Point Size: 10
    16:15:38: * Vertex texture fetch: yes
    16:15:38: * Number of world matrices: 0
    16:15:38: * Number of texture units: 8
    16:15:38: * Stencil buffer depth: 8
    16:15:38: * Number of vertex blend matrices: 0
    16:15:38: - Max vertex textures: 4
    16:15:38: - Vertex textures shared: no
    16:15:38: * Render to Vertex Buffer : no
    16:15:38: * DirectX per stage constants: yes
    16:15:38: ***************************************
    16:15:38: *** D3D9 : Subsystem Initialised OK ***
    16:15:38: ***************************************
    16:15:38: DefaultWorkQueue('Root') initialising on thread 002FE998.
    16:15:38: DefaultWorkQueue('Root')::WorkerFunc - thread 00306D58 starting.
    16:15:38: Particle Renderer Type 'billboard' registered
    16:15:38: DefaultWorkQueue('Root')::WorkerFunc - thread 00307058 starting.
    16:15:38: DefaultWorkQueue('Root')::WorkerFunc - thread 00306AE8 starting.
    16:15:38: DefaultWorkQueue('Root')::WorkerFunc - thread 00306AB8 starting.
    16:15:38: SceneManagerFactory for type 'BspSceneManager' registered.
    16:15:38: Registering ResourceManager for type BspLevel
    16:15:38: SceneManagerFactory for type 'PCZSceneManager' registered.
    16:15:38: MovableObjectFactory for type 'PCZLight' registered.
    16:15:38: MovableObjectFactory for type 'Portal' registered.
    16:15:38: MovableObjectFactory for type 'AntiPortal' registered.
    16:15:38: PCZone Factory Type 'ZoneType_Octree' registered
    16:15:38: PCZone Factory Type 'ZoneType_Terrain' registered
    16:15:38: SceneManagerFactory for type 'OctreeSceneManager' registered.
    16:15:38: SceneManagerFactory for type 'TerrainSceneManager' registered.
    16:15:38: Creating resource group Essential
    16:15:38: Added resource location 'Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
    16:15:38: Added resource location 'Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
    16:15:38: Added resource location 'Media' of type 'FileSystem' to resource group 'General'
    16:15:38: Creating resource group Popular
    16:15:38: Added resource location 'Media/fonts' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/models' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/particle' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Added resource location 'Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
    16:15:38: Initialising resource group Essential
    16:15:38: Parsing scripts for resource group Essential
    16:15:38: Parsing script SdkTrays.material
    16:15:38: Parsing script SdkTrays.fontdef
    16:15:38: Parsing script SdkTrays.overlay
    16:15:38: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
    16:15:38: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
    16:15:38: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
    16:15:38: Font SdkTrays/Captionusing texture size 512x256
    16:15:38: Info: Freetype returned null for character 160 in font SdkTrays/Caption
    16:15:38: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
    16:15:38: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Font SdkTrays/Valueusing texture size 512x512
    16:15:38: Info: Freetype returned null for character 127 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 128 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 129 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 130 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 131 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 132 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 133 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 134 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 135 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 136 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 137 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 138 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 139 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 140 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 141 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 142 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 143 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 144 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 145 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 146 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 147 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 148 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 149 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 150 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 151 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 152 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 153 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 154 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 155 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 156 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 157 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 158 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 159 in font SdkTrays/Value
    16:15:38: Info: Freetype returned null for character 160 in font SdkTrays/Value
    16:15:38: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
    16:15:38: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
    16:15:38: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
    16:15:38: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
    16:15:38: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
    16:15:38: D3D9 : ***** Dimensions altered by the render system
    16:15:38: D3D9 : ***** Source image dimensions : 64x48
    16:15:38: D3D9 : ***** Texture dimensions : 64x64
    16:15:38: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
    16:15:38: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
    16:15:38: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
    16:15:38: Finished parsing scripts for resource group Essential
    16:15:38: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
    16:15:38: Initialising resource group Popular
    16:15:38: Parsing scripts for resource group Popular
    16:15:38: Parsing script Examples.program
    16:15:38: Parsing script StdQuad_vp.program
    16:15:39: Parsing script deferred_post.program
    16:15:39: Parsing script ShadowCaster.program
    16:15:39: Parsing script ASCII.material
    16:15:39: Parsing script ASMSwizzle.material
    16:15:39: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
    16:15:39: Parsing script BlackAndWhite.material
    16:15:39: Parsing script Bloom.material
    16:15:39: Parsing script Bloom2.material
    16:15:39: Parsing script CGSwizzle.material
    16:15:39: Parsing script CompositorDemo.material
    16:15:39: Parsing script DepthShadowmap.material
    16:15:39: Parsing script Dither.material
    16:15:39: Parsing script DOF.material
    16:15:39: Parsing script Embossed.material
    16:15:39: Parsing script Example-Water.material
    16:15:39: Parsing script Examples-Advanced.material
    16:15:39: Parsing script Examples-DynTex.material
    16:15:39: Parsing script Examples-Water.material
    16:15:39: Parsing script Examples.material
    16:15:39: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1433)
    16:15:39: Compiler error: invalid parameters in Examples.material(837): setting of constant failed
    16:15:39: Parsing script facial.material
    16:15:39: Parsing script Glass.material
    16:15:39: Parsing script GLSLSwizzle.material
    16:15:39: Parsing script Halftone.material
    16:15:39: Parsing script hdr.material
    16:15:39: Parsing script HeatVision.material
    16:15:39: Parsing script Hurt.material
    16:15:39: Parsing script instancing.material
    16:15:40: Parsing script Invert.material
    16:15:40: Parsing script IsoSurf.material
    16:15:40: Parsing script Laplace.material
    16:15:40: Parsing script MotionBlur.material
    16:15:40: Parsing script MRTtest.material
    16:15:40: Parsing script NightVision.material
    16:15:40: Parsing script Ocean.material
    16:15:40: Parsing script OffsetMapping.material
    16:15:40: Parsing script Ogre.material
    16:15:40: Parsing script OldMovie.material
    16:15:40: Parsing script OldTV.material
    16:15:40: Parsing script ParticleGS.material
    16:15:40: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/GenerateVS: CG ERROR : "The compile returned an error."
    (0) : error C6015: Output 'POSITION' not completely written
    in CgProgram::loadFromSource at ..\..\..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
    16:15:40: High-level program Ogre/ParticleGS/GenerateVS encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/GenerateVS: CG ERROR : "The compile returned an error."
    (0) : error C6015: Output 'POSITION' not completely written
    in CgProgram::loadFromSource at ..\..\..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
    16:15:40: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayVS: CG ERROR : "The compile returned an error."
    (249) : warning C7050: "output.color" might be used before being initialized
    (0) : error C6015: Output 'POSITION' not completely written
    in CgProgram::loadFromSource at ..\..\..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
    16:15:40: High-level program Ogre/ParticleGS/DisplayVS encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayVS: CG ERROR : "The compile returned an error."
    (249) : warning C7050: "output.color" might be used before being initialized
    (0) : error C6015: Output 'POSITION' not completely written
    in CgProgram::loadFromSource at ..\..\..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
    16:15:40: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : "The compile returned an error."
    (323) : fatal error C9999: unexpected cast operation
    in CgProgram::loadFromSource at ..\..\..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
    16:15:40: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
    OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : "The compile returned an error."
    (323) : fatal error C9999: unexpected cast operation
    in CgProgram::loadFromSource at ..\..\..\..\..\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp (line 67)
    16:15:40: Parsing script Penguin.material
    16:15:40: Parsing script Posterize.material
    16:15:40: Parsing script pssm.material
    16:15:40: Parsing script RadialBlur.material
    16:15:40: Parsing script RZR-002.material
    16:15:40: Parsing script ShaderSystem.material
    16:15:40: Parsing script shadows.material
    16:15:40: Parsing script SharpenEdges.material
    16:15:40: Parsing script sibenik.material
    16:15:40: Parsing script smoke.material
    16:15:40: Parsing script Tiling.material
    16:15:40: Parsing script VarianceShadowmap.material
    16:15:40: Parsing script deferreddemo.material
    16:15:40: Parsing script deferred_post.material
    16:15:40: Parsing script deferred_post_minilight.material
    16:15:40: Parsing script ShadowCaster.material
    16:15:40: Parsing script ssao.material
    16:15:40: Parsing script ROOM.material
    16:15:40: Parsing script RomanBath.material
    16:15:40: Parsing script Sinbad.material
    16:15:40: Parsing script emitted_emitter.particle
    16:15:40: Parsing script Examples-Water.particle
    16:15:40: Parsing script Examples.particle
    16:15:40: Parsing script smoke.particle
    16:15:40: Parsing script Examples.compositor
    16:15:40: Parsing script deferred.compositor
    16:15:40: Parsing script ssao.compositor
    16:15:40: Parsing script sample.fontdef
    16:15:40: Finished parsing scripts for resource group Popular
    16:15:40: Loading library .\Sample_BezierPatch
    16:15:40: Installing plugin: Bezier Patch Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_BSP
    16:15:40: Installing plugin: BSP Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_CameraTrack
    16:15:40: Installing plugin: Camera Tracking Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_CelShading
    16:15:40: Installing plugin: Cel-shading Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Character
    16:15:40: Installing plugin: Character Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Compositor
    16:15:40: Installing plugin: Compositor Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_CubeMapping
    16:15:40: Installing plugin: Cube Mapping Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_DeferredShading
    16:15:40: Installing plugin: Deferred Shading Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Dot3Bump
    16:15:40: Installing plugin: Bump Mapping Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_DynTex
    16:15:40: Installing plugin: Dynamic Texturing Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_FacialAnimation
    16:15:40: Installing plugin: Facial Animation Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Fresnel
    16:15:40: Installing plugin: Fresnel Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Grass
    16:15:40: Installing plugin: Grass Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Instancing
    16:15:40: Installing plugin: Instancing Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Isosurf
    16:15:40: Installing plugin: Isosurf Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Lighting
    16:15:40: Installing plugin: Lighting Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Ocean
    16:15:40: Installing plugin: Ocean Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_ParticleGS
    16:15:40: Installing plugin: Particle Effects (GPU) Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_ParticleFX
    16:15:40: Installing plugin: Particle Effects Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_ShaderSystem
    16:15:40: Installing plugin: Shader System Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Shadows
    16:15:40: Installing plugin: Shadows Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_SkeletalAnimation
    16:15:40: Installing plugin: Skeletal Animation Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_SkyBox
    16:15:40: Installing plugin: Sky Box Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_SkyDome
    16:15:40: Installing plugin: Sky Dome Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_SkyPlane
    16:15:40: Installing plugin: Sky Plane Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Smoke
    16:15:40: Installing plugin: Smoke Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_SphereMapping
    16:15:40: Installing plugin: Sphere Mapping Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Terrain
    16:15:40: Installing plugin: Terrain Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_TextureFX
    16:15:40: Installing plugin: Texture Effects Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Transparency
    16:15:40: Installing plugin: Transparency Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_VolumeTex
    16:15:40: Installing plugin: Volume Textures Sample
    16:15:40: Plugin successfully installed
    16:15:40: Loading library .\Sample_Water
    16:15:40: Installing plugin: Water Sample
    16:15:40: Plugin successfully installed
    16:15:40: Texture: thumb_bsp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_bezier.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_bump.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_camtrack.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_cel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_char.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_comp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_cubemap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_deferred.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_dyntex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_facial.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_fresnel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_grass.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_instancing.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_isosurf.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_lighting.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_ocean.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_particles.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_particlegs.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_shadersystem.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_shadows.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_skelanim.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_skybox.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_skydome.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_skyplane.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_smoke.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_spheremap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_terrain.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_texfx.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_trans.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_voltex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:40: Texture: thumb_water.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    16:15:41: Texture: sdk_button_over.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
    16:15:42: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
    16:15:46: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    16:15:46: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    16:15:46: Skeleton: Loading jaiqua.skeleton
    16:15:46: Mesh: Loading jaiqua.mesh.
    16:15:46: Texture: blue_jaiqua.jpg: Loading 1 faces(PF_R8G8B8,512x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x1024x1.
    16:15:46: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
    16:16:08: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    16:16:08: Mesh: Loading Sinbad.mesh.
    16:16:08: Skeleton: Loading Sinbad.skeleton
    16:16:08: WARNING: Sinbad.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    16:16:08: Texture: sinbad_body.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    16:16:08: Texture: sinbad_clothes.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    16:16:08: Texture: sinbad_sword.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
    16:16:08: WARNING: the mesh 'Sinbad.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
    16:16:08: Mesh: Loading Sword.mesh.
    16:16:08: WARNING: Sword.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    16:16:08: Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
    16:17:03: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
    16:17:04: Uninstalling plugin: Bezier Patch Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_BezierPatch
    16:17:04: Uninstalling plugin: BSP Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_BSP
    16:17:04: Uninstalling plugin: Camera Tracking Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_CameraTrack
    16:17:04: Uninstalling plugin: Cel-shading Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_CelShading
    16:17:04: Uninstalling plugin: Character Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_Character
    16:17:04: Uninstalling plugin: Compositor Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_Compositor
    16:17:04: Uninstalling plugin: Cube Mapping Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_CubeMapping
    16:17:04: Uninstalling plugin: Deferred Shading Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_DeferredShading
    16:17:04: Uninstalling plugin: Bump Mapping Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_Dot3Bump
    16:17:04: Uninstalling plugin: Dynamic Texturing Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_DynTex
    16:17:04: Uninstalling plugin: Facial Animation Sample
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Sample_FacialAnimation
    16:17:04: Uninstalling plugin: Fresnel Sample
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    16:17:04: Unloading library .\Sample_Fresnel
    16:17:04: Uninstalling plugin: Grass Sample
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    16:17:04: Unloading library .\Sample_Grass
    16:17:04: Uninstalling plugin: Instancing Sample
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    16:17:04: Unloading library .\Sample_Instancing
    16:17:04: Uninstalling plugin: Isosurf Sample
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    16:17:04: Unloading library .\Sample_Isosurf
    16:17:04: Uninstalling plugin: Lighting Sample
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    16:17:04: Unloading library .\Sample_Lighting
    16:17:04: Uninstalling plugin: Ocean Sample
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    16:17:04: Unloading library .\Sample_Ocean
    16:17:04: Uninstalling plugin: Particle Effects (GPU) Sample
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    16:17:04: Unloading library .\Sample_ParticleGS
    16:17:04: Uninstalling plugin: Particle Effects Sample
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    16:17:04: Unloading library .\Sample_ParticleFX
    16:17:04: Uninstalling plugin: Shader System Sample
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    16:17:04: Unloading library .\Sample_ShaderSystem
    16:17:04: Uninstalling plugin: Shadows Sample
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    16:17:04: Unloading library .\Sample_Shadows
    16:17:04: Uninstalling plugin: Skeletal Animation Sample
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    16:17:04: Unloading library .\Sample_SkeletalAnimation
    16:17:04: Uninstalling plugin: Sky Box Sample
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    16:17:04: Unloading library .\Sample_SkyBox
    16:17:04: Uninstalling plugin: Sky Dome Sample
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    16:17:04: Unloading library .\Sample_SkyDome
    16:17:04: Uninstalling plugin: Sky Plane Sample
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    16:17:04: Unloading library .\Sample_SkyPlane
    16:17:04: Uninstalling plugin: Smoke Sample
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    16:17:04: Unloading library .\Sample_Smoke
    16:17:04: Uninstalling plugin: Sphere Mapping Sample
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    16:17:04: Unloading library .\Sample_SphereMapping
    16:17:04: Uninstalling plugin: Terrain Sample
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    16:17:04: Unloading library .\Sample_Terrain
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    16:17:04: Uninstalling plugin: Transparency Sample
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    16:17:04: Unloading library .\Sample_Transparency
    16:17:04: Uninstalling plugin: Volume Textures Sample
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    16:17:04: Unloading library .\Sample_VolumeTex
    16:17:04: Uninstalling plugin: Water Sample
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    16:17:04: Unloading library .\Sample_Water
    16:17:04: DefaultWorkQueue('Root') shutting down on thread 002FE998.
    16:17:04: DefaultWorkQueue('Root')::WorkerFunc - thread 00307058 stopped.
    16:17:04: DefaultWorkQueue('Root')::WorkerFunc - thread 00306D58 stopped.
    16:17:04: DefaultWorkQueue('Root')::WorkerFunc - thread 00306AE8 stopped.
    16:17:04: DefaultWorkQueue('Root')::WorkerFunc - thread 00306AB8 stopped.
    16:17:04: PCZone Factory Type 'ZoneType_Octree' unregistered
    16:17:04: PCZone Factory Type 'ZoneType_Terrain' unregistered
    16:17:04: Unregistering ResourceManager for type BspLevel
    16:17:04: --* OGRE Shutdown
    16:17:04: Unregistering ResourceManager for type Compositor
    16:17:04: Unregistering ResourceManager for type Font
    16:17:04: Unregistering ResourceManager for type Skeleton
    16:17:04: Unregistering ResourceManager for type Mesh
    16:17:04: Unregistering ResourceManager for type HighLevelGpuProgram
    16:17:04: Uninstalling plugin: Octree & Terrain Scene Manager
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Plugin_OctreeSceneManager
    16:17:04: Uninstalling plugin: Octree Zone Factory
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Plugin_OctreeZone
    16:17:04: Uninstalling plugin: Portal Connected Zone Scene Manager
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Plugin_PCZSceneManager
    16:17:04: Uninstalling plugin: Cg Program Manager
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Plugin_CgProgramManager
    16:17:04: Uninstalling plugin: BSP Scene Manager
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Plugin_BSPSceneManager
    16:17:04: Uninstalling plugin: ParticleFX
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\Plugin_ParticleFX
    16:17:04: Uninstalling plugin: GL RenderSystem
    16:17:04: *** Stopping Win32GL Subsystem ***
    16:17:04: Plugin successfully uninstalled
    16:17:04: Unloading library .\RenderSystem_GL
    16:17:04: Uninstalling plugin: D3D9 RenderSystem
    16:17:06: D3D9 : Shutting down cleanly.
    16:17:06: Unregistering ResourceManager for type Texture
    16:17:06: Unregistering ResourceManager for type GpuProgram
    16:17:06: D3D9 : Direct3D9 Rendering Subsystem destroyed.
    16:17:06: Plugin successfully uninstalled
    16:17:06: Unloading library .\RenderSystem_Direct3D9
    16:17:06: Unregistering ResourceManager for type Material



  • 16:17:03: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
    16:17:04: Uninstalling plugin: Bezier Patch Sample

    Hier liegt irgendwo ein Problem. Eine Exception ist geflogen o.ä. (erinnere mich nicht genau, auf was solch ein Absturz hindeutet).

    Sowas deutet oft auf ein Problem mit Ressourcen oder Plugins hin.

    Track das ganze mal mit Checkpoints, dann dürftest du den Fehler finden.



  • ok ich meld mich, wenn ich weiss, wo genau es abstürzt.



  • ok ich komm gar nicht am ersten befehl vorbei.
    einige sekunden, nachdem das Programm gestartet ist, gibt es diese Fehlermeldung:

    Program received signal SIGSEGV, Segmention fault.



  • static initialization order fiasco?

    alterbro schrieb:

    Program received signal SIGSEGV, Segmention fault.

    Noch bevor die main() startet?



  • ja ich glaub schon, keine ahnung was da läuft



  • hey kanns du mir den link für mingw gcc 4.7.0 geben? ich glaub ich brauch genau die version und ich bin zu blöd diese version selbst zu finden. auf der hompage find ich irgendwie nur 4.6.2



  • Ich habe jetrzt mal die man umgeschrieben, doch das Programm stürzt trozdem ab:

    #ifdef __cplusplus
    extern "C" {
    #endif

    #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
    INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
    #else
    int main(int argc, char *argv[])
    #endif
    {
    // Create application object
    printf("fuu");

    #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32

    #else
    std::cerr << "An exception has occured: " <<
    e.getFullDescription().c_str() << std::endl;
    #endif

    return 0;
    }

    langsam glaub ich, ich hab die falsche compilerversion.Denn im Tutorial heisst es, man könne mit 4.6.2 komilpieren, doch weiter unten bracuht man 4.7.0 oder 4.7.2 doch die kann ich nirgendwo finden. und die die ich finde, lässt code::blocks nicht kompilieren.



  • Also bitte. Wenn man einen Segfault bekommt sollte man doch wenigstens das bischen Selbstständigkeit haben und das Programm im Debugger starten.
    Meistens sind die Probleme bei einen Blick in den Callstack sehr leicht ersichtlich.



  • Ethon schrieb:

    Also bitte. Wenn man einen Segfault bekommt sollte man doch wenigstens das bischen Selbstständigkeit haben und das Programm im Debugger starten.
    Meistens sind die Probleme bei einen Blick in den Callstack sehr leicht ersichtlich.

    Ach ja?

    #0 6FC898B5 libstdc++-6!_ZNSsC1EPKcRKSaIcE() (C:\Windows\system\libstdc++-6.dll:??)
    #1 680F7CF6 ZThn4_N4Ogre24FrameTimeControllerValueD1Ev() (C:\Windows\system\OgreMain.dll:??)
    #2 68232EFE ZN4Ogre16StreamSerialiser9HEADER_IDE() (C:\Windows\system\OgreMain.dll:??)
    #3 00000000 0x0028f9c3 in ??() (??:??)
    #4 77D1D8C9 ntdll!RtlEmptyAtomTable() (C:\Windows\system32\ntdll.dll:??)
    #5 67C01060 ??() (C:\Windows\system\OgreMain.dll:??)
    #6 77D2681C ntdll!RtlStatMemoryStream() (C:\Windows\system32\ntdll.dll:??)
    #7 00000000 0x0028fd24 in ??() (??:??)
    #8 77D252D6 ntdll!TpCaptureCaller() (C:\Windows\system32\ntdll.dll:??)
    #9 00000000 0x0028fd24 in ??() (??:??)
    #10 77D19E79 ntdll!RtlpNtSetValueKey() (C:\Windows\system32\ntdll.dll:??)
    #11 00000000 0x0028fd24 in ??() (??:??)
    #12 00000000 0x00000000 in ??() (??:??)

    Was ist hier ersichtlich?

    Ich kann mir vorstellen, dass er keine Debugging Symbole erstellen lässt...



  • Ja, es ist schöner wenn der Debugger einen Backtrace mit demangelten Namen und Zeilenangaben ausspuckt.

    Es kracht btw in nem std::basic_string Konstruktor, der von Ogre aufgerufen wird.



  • Ethon schrieb:

    Es kracht btw in nem std::basic_string Konstruktor, der von Ogre aufgerufen wird.

    Echt? Woher weißt du das? :xmas1:
    Aber das kann gut sein, Schließlich ist Ogre::String nur ein typedef auf string ...



  • http://slush.warosu.org/c++filtjs/

    -> _ZNSsC1EPKcRKSaIcE



  • das komische ist, das selbst wenn ich die main dadurch ersetze:

    int main(){
    printf("asdf");
    getchar();
    return 1;
    }

    stürzt es ab, was ich mir einfach nicht erklären kann.



  • alterbro schrieb:

    das komische ist, das selbst wenn ich die main dadurch ersetze:

    int main(){
    printf("asdf");
    getchar();
    return 1;
    }

    stürzt es ab, was ich mir einfach nicht erklären kann.

    Dann liegt es entweder an globalen Variablen oder an der DLL.



  • ok, irgend ein Vorschlag?



  • das seltsamste ist halt dieser Text:

    "It should be populated properly, but it can't hurt to check. smile

    Also make sure that the MinGW version Code::Blocks uses is the same that was used to compile the Ogre SDK (it is written in the SDK downloads section). Or at least compatible.
    1.8.1 was compiled with GCC 4.7.0, but also seems to run fine if you use it with GCC 4.7.2.

    You can find out your version of MinGW by going to "C:\MinGW\lib\gcc\mingw32".
    This folder will contain another folder with a version number. "

    Der je sagt, dass man fpr OGRE 1.8.1, die ich verwende gcc 4.7.0 braucht. doch nach der Webseite und Wikipedia gibt es erst 4.6.2.
    Doch das beste kommt erst noch:
    Wenn man Code::Blocks mit der mitgelieferten mingw installiert, und dann die Mingw version prüft, ist die bereits 4.7.1, die aber auch nicht funktioniert.
    Kann sich das jemand erklären?



  • Der mitgelieferte MinGW ist ein TDM-GCC.


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